You've played this already. One currency. Click the button to earn one unit. A static list of engines each produce a set trickle of currency, each costing x1.15 what the last purchase of that type did.
Functional. Gameplay doesn't match theme. No variability or strategy or synergies or plot or discoveries or prestige cycles or novelty or art. Click a bit, wait [1.15 to the X+1 power] seconds to buy another engine, until the next tier becomes viable, then reset X to 0 and start over.
Kudos to the author for successfully making a game that functions properly. No sarcasm there, it's an achievement. Side eye to the author though for putting it out for mass consumption when it's a waste of time to play in the current iteration.
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You've played this already. One currency. Click the button to earn one unit. A static list of engines each produce a set trickle of currency, each costing x1.15 what the last purchase of that type did.
Functional. Gameplay doesn't match theme. No variability or strategy or synergies or plot or discoveries or prestige cycles or novelty or art. Click a bit, wait [1.15 to the X+1 power] seconds to buy another engine, until the next tier becomes viable, then reset X to 0 and start over.
Kudos to the author for successfully making a game that functions properly. No sarcasm there, it's an achievement. Side eye to the author though for putting it out for mass consumption when it's a waste of time to play in the current iteration.